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Aion is a game that invokes some thought surrounding the risk of reward versus the cost of death. At level one death does not matter. At level 10 it starts to sting a little. Death has three impacts, well four actually. Now we will talk about the aion death matters. This is another surprise of aion. By the way, welcome to
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The first penalty is experience debt, as in the loss of XP. Players lose a portion of XP when they die. The XP debt can be forgiven by a Soul Healer for a fee. That fee is proportionate to the amount of XP being regained. The prices should not break the bank unless players are truly reckless and then they deserve it. The second impact of death is a brief soul sickness which can last up to a minute or longer? A minute is the longest according to enjoying experience. The soul sickness slows the player to a staggering walk and makes attempting battle almost silly. The third impact is the rez point. If a player is not resurrected by another player at their corpse, the player can release and razz back at their last bind point. This can be very inconvenient if that now dead player is not careful. Nothing says insult to injury like being a level 11 with soul sickness and winding up way back in the starting zone. Again, let us not discuss how I know this. The fourth impact is the loss of any Divine Power which has accumulated.
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Divine Power is a second mana type bar that fills through defeating enemies. Once built up it can be unleashed for savage and/or spectacular skills. My own conservative nature comes in when I look at how much my Divine Power bar has moved. If that green bar is full, I'm a bit more cautious - losing a full green bar is quite painful.